Frog Mrog
Frog Mrog Privacy Policy
What Frog Mrog keeps on your device, what it sends, to whom and why — service by service — and how to switch it off.
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- Last updated
At a glance
- Frog Mrog has no accounts and never asks who you are. Your progress and the name you type stay on your device.
- On phones, advertising, usage statistics and crash reports run on Google services. Statistics can be switched off at any time, and in the EEA and the UK nothing is collected for them until you agree.
- Purchases are handled by Apple or Google. We never see your payment details.
- We do not sell information about you.
On this page
- Who we are
- What stays on your device
- The date check
- Notifications
- Advertising
- Purchases
- Usage statistics
- Crash reports
- Achievements and leaderboards
- On a computer
- Why we use your information
- Who receives your information
- International transfers
- How long information is kept
- Your rights and choices
- Children
- Security
- Changes to this policy
- Contact
Who we are
Frog Mrog (the “game”) is made by Quapars (“we”, “us”). This policy explains what the game does with information about you when you play it on Android, on iPhone and iPad, or on a computer.
For the EU and UK General Data Protection Regulation (GDPR) and Türkiye’s Law on the Protection of Personal Data No. 6698 (KVKK), Quapars is the data controller for the processing described here. Our contact details are at the end of this policy.
Frog Mrog is a single-player game. It has no accounts of its own and asks for no personal information. What the game sends anywhere is listed below, service by service, and each is either optional or can be switched off.
What stays on your device
- Your progress — coins, characters, scores and settings — and the name you type for yourself are saved on your device only. The name is shown on your own screen and is never sent anywhere.
- The leaderboard inside the game is local. The other names on it are part of the game, not other players.
- Device backups. If backups are switched on, your progress is included in your phone’s own backup — Google backup on Android, iCloud backup on iOS. That copy belongs to your Google or Apple account and is handled under their privacy policies; we cannot see it.
The game never uses your camera, microphone, photos, contacts or precise location. On iOS, the game engine contains code that could ask for the microphone, so Apple requires the app to explain it: the game never records and never asks.
The date check
To keep the fifteen-day gift honest, the game checks the current date with two public servers, www.google.com and www.cloudflare.com. It is an ordinary encrypted web request with nothing in it — no identifier, no name, no game data — but, like any web request, those servers see your IP address. The game works without a connection; the check is simply skipped.
Notifications
If you allow them, the game schedules reminders on your own device: one for your daily gift and, if you have not played for a while, a few notes inviting you back. Nothing is sent to us to do this. You can switch them off at any time in your phone’s settings.
Advertising
On Android and iOS the game shows advertising through Google AdMob, provided by Google LLC (for players in the EEA and the UK, Google Ireland Limited):
- a short video you may choose to watch for a prize,
- a banner under the result card at the end of a run, and
- now and then a full-screen advertisement between runs — never during one.
Buying Remove Ads removes the banner and the full-screen advertisements for good. The prize videos stay, because you choose when to watch them.
To show and measure advertising, Google’s software receives your device’s advertising identifier (when available), an approximate location derived from your IP address, information about your device, and how you interact with the advertisements and the game. Google explains how it uses this information in its privacy policy and on how Google uses information from apps that use its services.
Your choices about advertising:
- In the European Economic Area and the United Kingdom, the game asks for your consent with Google’s consent form before any advertisement is requested. Advertising is personalised only if you allow it. Privacy options, under Help in the game’s settings, lets you change your answer at any time.
- On iOS, the system asks once whether the game may track you across other companies’ apps and websites (App Tracking Transparency). If you say no, your advertising identifier is not shared and advertising is not chosen for you based on tracking; the game plays the same either way.
- On any phone, you can reset or delete your advertising identifier, or limit ad personalisation, in your phone’s settings.
Purchases
Purchases in the game are made through Google Play on Android and the App Store on iOS, and Google or Apple handles the payment. The store tells the game what was bought and gives it a purchase token, so that the purchase can be unlocked and restored on a new device. We never receive your name, your store account or your payment details.
Usage statistics
The game sends statistics about how it is played through Firebase Analytics, provided by Google LLC, so that it can be balanced from facts rather than guesses. They describe things like how long a run lasts and what ended it, which world and character were chosen, missions and achievements completed, which offers were looked at and whether a purchase went through, and when an advertisement was shown.
These statistics never include your name, an account or your precise location. Firebase attaches a random identifier for your installation, the device model and system version, the game’s version and your language, and uses your IP address to estimate your country and region without storing the IP address itself. It also reads your device’s advertising identifier — on Android unless you declined in the consent form (in the EEA and the UK), on iPhone and iPad only if you allowed tracking; you can reset or delete it in your phone’s settings. Google keeps the individual events for no longer than 14 months; after that, only totals remain. Firebase’s privacy information is at firebase.google.com/support/privacy.
You can switch statistics off at any time under Help in the game’s settings (“Usage statistics”). In the EEA and the UK they are collected only if you allowed it in the consent form.
Crash reports
If the game crashes, a report goes to Firebase Crashlytics, provided by Google LLC, so that the fault can be found and fixed. A report contains the device model and system version, the game’s version, where in the game’s code it stopped, the last few things the game was doing (the same events as the usage statistics) and a random installation identifier — no name, no account and no location. Crashlytics keeps crash reports for 90 days.
The same switch turns crash reports off (“Usage statistics” under Help), and in the EEA and the UK they are sent only if you allowed statistics in the consent form.
Achievements and leaderboards
If you sign in to Google Play Games on Android or Game Center on iOS, or play through Steam on a computer, your achievements and best distances are sent to that service under your account there, so they appear on your profile and its leaderboards. The game receives your player identifier and display name from the service to show them to you.
All three are optional. On a phone you can decline the sign-in, and the game keeps your achievements and best distances on your device either way. Google, Apple and Valve handle this information under their own privacy policies.
On a computer
The desktop version shows no advertising, sells nothing and sends no usage statistics or crash reports. Only the date check above and, if you play through Steam, the Steam features above apply.
Why we use your information
| Purpose | Legal basis |
|---|---|
| Running the game, unlocking and restoring purchases, achievements and leaderboards you sign in to | Performing our agreement with you (GDPR Art. 6(1)(b); KVKK Art. 5(2)(c)) |
| Personalised advertising, and in the EEA and the UK usage statistics and crash reports | Your consent (GDPR Art. 6(1)(a); KVKK Art. 5(1)), which you can withdraw at any time |
| Non-personalised advertising that keeps the game free, usage statistics and crash reports outside the EEA and the UK, and the date check | Our legitimate interests in funding, improving and protecting the game (GDPR Art. 6(1)(f); KVKK Art. 5(2)(f)) |
| Answering your messages and requests | Our legitimate interests and our legal obligations (GDPR Art. 6(1)(c) and (f); KVKK Art. 5(2)(ç) and (f)) |
Withdrawing consent does not affect processing that took place before you withdrew it.
Who receives your information
We do not sell, rent or trade information about you. It reaches only the services that make the features above work, and the email service we use to answer you:
| Service | Provider | Used for | Privacy policy |
|---|---|---|---|
| AdMob | Advertising | Google Privacy Policy | |
| Firebase Analytics, Crashlytics | Usage statistics, crash reports | Firebase privacy | |
| Google Play, Play Games | Purchases, achievements | Google Privacy Policy | |
| App Store, Game Center | Apple | Purchases, achievements | Apple Privacy Policy |
| Steam | Valve | Achievements on a computer | Steam Privacy Policy |
| Google Workspace | Email you send us | Google Privacy Policy |
We may also disclose information when the law requires it, for example to answer a valid request from a court or public authority.
International transfers
Google, Apple and Valve process information in the United States and other countries. When information about players in the EEA, the UK or Türkiye is transferred abroad, these providers rely on safeguards recognised by law, such as the European Commission’s standard contractual clauses and, where it applies, the EU–US Data Privacy Framework; transfers from Türkiye are made in line with Article 9 of KVKK.
How long information is kept
- On your device: until you delete the game or its data.
- Usage statistics: up to 14 months, then deleted by Google.
- Crash reports: 90 days.
- Advertising data: under Google’s own retention policies.
- Your messages to us: as long as we need them to help you and to meet our legal obligations.
Your rights and choices
Depending on where you live, you may have the right to:
- ask whether we process information about you and get a copy of it,
- have it corrected or deleted,
- restrict or object to its processing, including objecting to processing based on legitimate interests,
- receive it in a portable format,
- withdraw your consent at any time, and
- complain to a data protection authority — for example in Türkiye the Personal Data Protection Authority (KVKK), or the authority of your EU country or the UK’s ICO.
Under KVKK you may also learn whether your data has been transferred and to whom, and ask for corrections or deletions to be passed on to them.
Because the game has no accounts, most information never reaches us at all, and what Google holds for advertising and statistics is not linked to your name. The quickest way to stop collection is in the game itself: switch off Usage statistics, change your Privacy options, deny tracking on iOS or reset your advertising identifier. For any request, write to us at the address below. We answer within 30 days and may ask for details — such as your advertising identifier — to find the information that belongs to you.
California and other US states. We do not sell personal information for money. Showing personalised advertising through AdMob may count as “sharing” or “targeted advertising” under some state laws; you can opt out at any time by turning off ad personalisation in your phone’s settings, denying tracking on iOS, or writing to us.
Children
Frog Mrog is suitable for all ages and asks nobody for personal information. It is not directed at children under 13, and we do not knowingly collect personal information from them. If you believe a child has given us personal information, contact us and we will delete it.
Security
Your progress on the device is sealed with the game’s own encryption, and everything the game sends travels over encrypted connections. No method of storage or transmission is perfectly secure, but we keep what the game sends to the minimum it needs.
Changes to this policy
When the game changes what it sends, we update this policy and the date at the top. If a change is significant, we will also tell you in the game or in the store’s release notes before it takes effect.
Contact
Questions about this policy, or requests about your information: privacy@quapars.com. For help with the game itself: support@quapars.com.